Showing posts with label Maya. Show all posts
Showing posts with label Maya. Show all posts

Tuesday, May 26, 2015

Maya C++ API - viewport collision objects



So, my first plugin just came out .. this is just some working around with deformers, data handlers and matrices in Maya's API.
Still there's much work to do .. still work in progress.

Wednesday, April 29, 2015

Mahmoud Hesham - Technical Director/Pipeline TD Demoreel '15






so this is just a showcase for the latest things I was working on ..
there's many other tools and plugins I couldn't publish because of studio's security wise.



Saturday, March 28, 2015

Audi Q7 - Renderman





this engine is so powerful, excited to unveil more of it's features!   
Thanks for Mark Flanagan and his tutorials :)
a sort of breakdown can be found here :





check it out on pixar's renderman showcase :
https://community.renderman.pixar.com/article/493/audi-q7.html

Monday, January 12, 2015

Go Mari for Maya

Hello Everyone,
Here's Go Mari for Maya, this tool I've been developing for my pipeline as a one click workflow between 3Ds Max,Maya and Mari













A brief about this tool :-
  • You're no longer worry about Import/Exporting maps from Mari to Maya, everything will be done with a couple of clicks!
  • Go Mari sends the whole scene from Maya to Mari and can also export the selected objects only.
  • Missed an object? don't worry, Go Mari will check for the updated objects and send it to Mari.
  • All projects are logged into a database so all users can access their projects through network.
  • Same exporting method as Go Mari for 3Ds Max with shared database between so you can use the same project in 3Ds Max and Maya.

Thanks for the Model Abdelwahab Essam
Hope you like it,

Saturday, September 27, 2014

[MYX] Sneak Peek for my upcoming project

Just a quick sneak peek for my upcoming project about developing the communication between 3Ds Max,Maya and several software.