Showing posts with label Go Mari. Show all posts
Showing posts with label Go Mari. Show all posts
Wednesday, April 26, 2017
Tuesday, April 26, 2016
Monday, January 12, 2015
Go Mari for Maya
Hello Everyone,
Here's Go Mari for Maya, this tool I've been developing for my pipeline as a one click workflow between 3Ds Max,Maya and Mari
A brief about this tool :-
Thanks for the Model Abdelwahab Essam
Here's Go Mari for Maya, this tool I've been developing for my pipeline as a one click workflow between 3Ds Max,Maya and Mari
A brief about this tool :-
- You're no longer worry about Import/Exporting maps from Mari to Maya, everything will be done with a couple of clicks!
- Go Mari sends the whole scene from Maya to Mari and can also export the selected objects only.
- Missed an object? don't worry, Go Mari will check for the updated objects and send it to Mari.
- All projects are logged into a database so all users can access their projects through network.
- Same exporting method as Go Mari for 3Ds Max with shared database between so you can use the same project in 3Ds Max and Maya.
Thanks for the Model Abdelwahab Essam
Hope you like it,
Wednesday, December 24, 2014
Go Mari for 3Ds Max
Hello Everyone,
Here's my new Go Mari tool, This tool I've been developing for my own pipeline ..
Just to save your time at the texturing cycle.
A brief about this tool :-
Thanks for Abdelwahab Esam for the Monkey Model
Hope you like it, and Merry Christmas ;)
Here's my new Go Mari tool, This tool I've been developing for my own pipeline ..
Just to save your time at the texturing cycle.
A brief about this tool :-
- You're no longer worry about Import/Exporting maps from Mari to 3Ds Max, everything will be done with a couple of clicks!
- Go Mari sends the whole scene from 3Ds Max to Mari and can also export the selected objects only.
- Missed an object? don't worry, Go Mari will check for the updated objects and send it to Mari.
- All projects are logged into a database so all users can access their projects through network.
- You have the flexibility to use your Import method weather you're using Vray or any other renderer.
- Automatically converting the UDIM maps to UV Tile.
Thanks for Abdelwahab Esam for the Monkey Model
Hope you like it, and Merry Christmas ;)
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