Showing posts with label Realtime. Show all posts
Showing posts with label Realtime. Show all posts

Friday, April 8, 2016

3dsMax Command Port

3dsMax Command Port from Mahmoud Hisham on Vimeo.



This is a handy tool for Technical Directors especially pipeline TDs, so now you can send commands with external IDE or through any other 3D package ..
it also supports backward compatibility, so it works with any 3dsMax version.

with this tool you can receive commands from external applications and IDEs like Maya, Nuke and Mari .. it makes communications with the other 3D packages much easier.

Command Port functionality isn't supported by native in 3dsMax unlikely in Maya or Nuke.


you can get it from here :

Tuesday, May 26, 2015

Maya C++ API - viewport collision objects



So, my first plugin just came out .. this is just some working around with deformers, data handlers and matrices in Maya's API.
Still there's much work to do .. still work in progress.