check it out from here:
Showing posts with label 3D. Show all posts
Showing posts with label 3D. Show all posts
Thursday, November 23, 2017
Wednesday, July 15, 2015
RenderMan for 3dsmax - Work in progress 01
RenderMan for 3dsmax - Work in progress 01 from Mahmoud Hisham on Vimeo.
So, briefly this is the biggest project I've been working on for implementing RenderMan to 3dsmax ..
this in a non-official plugin it's just an individual work with +3000 line of code in 3dsmax SDK

So, briefly this is the biggest project I've been working on for implementing RenderMan to 3dsmax ..
this in a non-official plugin it's just an individual work with +3000 line of code in 3dsmax SDK
here is some of RenderMan Features we got from this plugin :
- PxrDisney Shader is exact the same as the one in Maya,
so no worries in working on many software .. you will get the exact same quality!
- A bunch of render settings options, will be expanded in the next work in progress 02.
- RenderMan Area light with some basic parameters like :
Light Color, Exposure, Temperature and Shading Rate.
- RSL Shader is available so you can test your REYES shaders with RenderMan Shader Factory directly from your 3dsmax scene.
And Here is some pre-alpha renders we got from this implementation :

Lastly, Here's a list of what we have in this plugin and what is planned to see in the next work in progress 02
What we have got in this work in progress 01 :
- Exporting 3dsMax Objects to RenderMan.
- Implementing PxrDisney Shader to 3dsmax shaders editor.
- Implementing RenderMan Area Light to 3dsmax.
- Built a base for RenderMan settings in 3dsmax.
Upcoming work in progress 02 should have :
- Camera transformation fixed.
- Implementing more RenderMan Shaders.
- Creating more RenderMan Settings Options.
- Having RSL bridge with RenderMan Shader Factory to work.
I hope that you enjoyed it, and wait for the upcoming implemented features.
Email :: Mahmoud.Hiisham@gmail.com
I hope that you enjoyed it, and wait for the upcoming implemented features.
Feel free to contact me over:
Email :: Mahmoud.Hiisham@gmail.com
Phone :: +491639451928
Tuesday, May 26, 2015
Maya C++ API - viewport collision objects
So, my first plugin just came out .. this is just some working around with deformers, data handlers and matrices in Maya's API.
Still there's much work to do .. still work in progress.
Wednesday, April 29, 2015
Mahmoud Hesham - Technical Director/Pipeline TD Demoreel '15
so this is just a showcase for the latest things I was working on ..
there's many other tools and plugins I couldn't publish because of studio's security wise.
Saturday, March 28, 2015
Audi Q7 - Renderman
this engine is so powerful, excited to unveil more of it's features!
Thanks for Mark Flanagan and his tutorials :)
a sort of breakdown can be found here :
check it out on pixar's renderman showcase :
https://community.renderman.pixar.com/article/493/audi-q7.html
Saturday, September 27, 2014
[MYX] Sneak Peek for my upcoming project
Just a quick sneak peek for my upcoming project about developing the communication between 3Ds Max,Maya and several software.
Wednesday, September 3, 2014
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