Showing posts with label VFX. Show all posts
Showing posts with label VFX. Show all posts

Friday, April 8, 2016

3dsMax Command Port

3dsMax Command Port from Mahmoud Hisham on Vimeo.



This is a handy tool for Technical Directors especially pipeline TDs, so now you can send commands with external IDE or through any other 3D package ..
it also supports backward compatibility, so it works with any 3dsMax version.

with this tool you can receive commands from external applications and IDEs like Maya, Nuke and Mari .. it makes communications with the other 3D packages much easier.

Command Port functionality isn't supported by native in 3dsMax unlikely in Maya or Nuke.


you can get it from here :

Tuesday, May 26, 2015

Maya C++ API - viewport collision objects



So, my first plugin just came out .. this is just some working around with deformers, data handlers and matrices in Maya's API.
Still there's much work to do .. still work in progress.

Wednesday, April 29, 2015

Mahmoud Hesham - Technical Director/Pipeline TD Demoreel '15






so this is just a showcase for the latest things I was working on ..
there's many other tools and plugins I couldn't publish because of studio's security wise.



Saturday, March 28, 2015

Audi Q7 - Renderman





this engine is so powerful, excited to unveil more of it's features!   
Thanks for Mark Flanagan and his tutorials :)
a sort of breakdown can be found here :





check it out on pixar's renderman showcase :
https://community.renderman.pixar.com/article/493/audi-q7.html

Saturday, September 27, 2014

[MYX] Sneak Peek for my upcoming project

Just a quick sneak peek for my upcoming project about developing the communication between 3Ds Max,Maya and several software.